Helping kids to find their Writing Superpower: by Allison Tait

The following is a guest post by Allison Tait, Author of The Mapmaker Chronicles     As an author who’s regularly asked to visit schools for talks and workshops, I have one main question for educators: Who am I talking to? I find that the candidates for small group workshops tend to be made up ofContinue reading “Helping kids to find their Writing Superpower: by Allison Tait”

The Importance of a Growth Mindset in Math

Growth Mindsets in Math are important for student learning. Our youngest students are often very excited about learning math. But then something happens. I believe that  a students diminishing excitement for math is directly related to a lack of a growth mindset.What is a Growth Mindset? A Growth Mindset is a philosophy promoted by Dr. Carol Dweck. WithContinue reading “The Importance of a Growth Mindset in Math”

Makerspaces for All

    Over this last year, I have had the opportunity to understand what Education for All, Learning for All, differentiation and equity on deeper levels due to working in a Makerspace. Learning is about problem solving, creating positive math mindsets, constructing and building knowledge through hands on activities, and most of all, promoting equity. NoContinue reading “Makerspaces for All”

The Big Ideas in Education and STEAM

  How do we plan for STEAM? We start with the Big Ideas.   Attached is a chart I created to link the Big Ideas in Education with S.T.E.A.M. (Science, Technology, Engineering, Arts, and Math). Big Ideas in Education STEAM This chart is specifically geared toward the Ministry of Ontario curricula that address STEAM subjects, and specificallyContinue reading “The Big Ideas in Education and STEAM”

5 Steps for Planning the Big Ideas in Education – with Pokemon Go

Always start with the Big Ideas in education when you plan your days, weeks, units, and years.  Avoid starting with Pokemon Go. When you start with the technology, you risk gaps in learning – lest your practice become about the tool and not the curriculum for student achievement. Does this mean not to use TechnologiesContinue reading “5 Steps for Planning the Big Ideas in Education – with Pokemon Go”

Feedback Matrix for Instructional Design

The art and science of giving feedback is complex. What may appear to be quite easy to give, while at the same time quite difficult to fit in a busy schedule- is actually a complex process that we need to involve learners in. The following is a Feedback Matrix that I created to help educatorsContinue reading “Feedback Matrix for Instructional Design”