The Big Ideas in Education and STEAM

  How do we plan for STEAM? We start with the Big Ideas.   Attached is a chart I created to link the Big Ideas in Education with S.T.E.A.M. (Science, Technology, Engineering, Arts, and Math). Big Ideas in Education STEAM This chart is specifically geared toward the Ministry of Ontario curricula that address STEAM subjects, and specifically... Continue Reading →

5 Steps for Planning the Big Ideas in Education – with Pokemon Go

Always start with the Big Ideas in education when you plan your days, weeks, units, and years.  Avoid starting with Pokemon Go. When you start with the technology, you risk gaps in learning - lest your practice become about the tool and not the curriculum for student achievement. Does this mean not to use Technologies... Continue Reading →

Question Matrix for Instructional Design

This is a Question Matrix I created to help to explore the curriculum based on important questions we need to be asking ourselves when designing our programs. It was inspired by the work of Dillon (2009). It is very big and complicated – perhaps quite impractical – but it is also very organized and comprehensive.... Continue Reading →

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